Sector specialism · Mobile gaming

Game creative, cut for performance.

Mobile games live and die on creative volume: paid ads burn out in days, feeds reward native-feeling video, and every in-game event needs its own push. We edit high-volume, platform-native video for games: UA creative, organic social, and the promos that sell what's inside the game.

Built for
Studios, publishers & game marketers
Covers
Paid UA creative · Organic social · IAP & event promos
Ways in
Audit · Embed · Full takeover
The problem

The ad dies faster than the game.

01

Creative burns out in days

Winning UA ads fatigue fast. Sustained installs need a constant supply of fresh variants, not one polished trailer stretched across a quarter.

02

Native or invisible

Feeds reward video that feels like the platform: hook in the first second, gameplay that reads on a phone, cuts made for sound-off scrolling.

03

The install isn't the end

In-game services, seasons, offers and upsells all need their own creative rhythm. Most studios stop marketing the moment the game is downloaded.

What we do

Volume, without losing the craft.

Senior editors on a production system built for throughput: every engagement runs on the NBK Dashboard, one pipeline from brief to delivered.

01

Paid UA creative

Hook-first ad variants at volume, cut for the platforms they run on, ready for the constant testing that user acquisition demands.

02

Organic social

Clips that build an audience between installs: gameplay moments, updates and community content, platform-native rather than repurposed.

03

IAP & event promos

Videos that sell what's inside the game: in-game services, seasonal events, offers and upsells, each with a clear job and a clean call to action.

04

Iterate on the numbers

New variants built from what actually performs. Winners get extended, losers get killed, and the library compounds instead of resetting.

Proof

50+ videos cut for mobile gaming campaigns.

Delivered for Playgap's in-game ad platform: game promotion, in-game services and upsell campaigns, cut as paid ads and organic content. The team's background also spans work connected to PUBG Mobile and Angry Birds.

Fashion Battle · ad edit
Idle Office Tycoon · ad-free upgrade promo
Idle Fast Food · supplies offer promo
The same operation behind it

Gaming creative runs through the same pipeline as everything NBK operates: brief, script, edit, deliver, all visible in the NBK Dashboard, with senior sign-off on every piece.

See how the Dashboard works

Where we start

Every gaming engagement opens with a straight read of your creative situation: what's running, what's fatigued, what the data says is working, and how much fresh creative the next quarter actually needs.

You get a prioritised plan your team could run without us. Most choose not to.

The first pass covers

  • 01The creative library: what exists, what's fatigued, what's worth extending
  • 02Hooks and formats: what the first seconds do, against what the platforms reward
  • 03Paid vs organic split: where video is working for you and where it's missing
  • 04The in-game calendar: events, offers and upsells that deserve their own creative
  • 05Production rhythm: the variant volume your testing actually needs
  • 06The numbers: a straight read of creative performance, not a vanity export
Dubai × Manchester

Your game needs more creative than you think.